Interestingly, while the scored versions of the animations appear static, the BRCAD contains multiple same-looking steps for all of them that sync them up with their corresponding tapping animations. Judging by how these animations use the DS style sprites, it's likely that they are remnants from the DS version of this game.
This was most certainly going to be used for the zoom out cutscene at the end of the game, considering its name shares similarities with the name of the graphic used for said cutscene ( tap_Body_Far).Ī version of the beat animation used for testing.Īn animation of a standard length rhythm switch cue also used for testing.Ī scored version of the above animation, containing a series of quarter notes, followed by an eighth rest, 4 dotted eighth notes and a regular eighth note.Īn animation of a shorter length rhythm switch cue.Ī similar animation to the one above using only one foot.Ī scored version of the above 2 animations, containing 2 quarter notes, an eight rest and 2 dotted eighth notes.Īn animation of a long length rhythm switch cue.Ī scored version of the above animation, containing 2 quarter notes, an eighth rest, 6 dotted eighth notes and a quarter note. Interestingly, this animation uses a similar naming scheme to the ones commonly used in the DS entry.Ī closeup of a Tall Tapper, oddly lacking any gloves. The animation actually has 8 steps assigned to it, although they all use the same sprite.Ī green arrow, also likely used to illustrate the switch mechanic.Ī jerky cloud animation. The boxing ring background along with the crowd, also used for testing.Ģ arrows forming a circle, likely to illustrate the switching mechanic. The same background as the one above, except without the flashing lights. Same as above, now with an early hit animation.Īn old version of the player's tambourine shake animation.įigure Fighter muscle.brcad Animation NameĪn animation that shows the Muscle Doll getting buff.Ī background made to test the flashing lights. The zills of a tambourine shaking (yes, that's what they're called).Īn old version of the monkey's tambourine shake animation.Ī later version of the shake animation, more closely resembling the final version.Īnother version of the first shake animation where the monkey presumably looks at the player. The monkey's face, bizarrely referred to as a waste can. Tambourine tambourine.brcad Animation Name Graphics for an effect that looks similar to the one seen in Tambourine when the player correctly copies a pattern.Īn early version of golf_monkey_monkey_inst_good (the animation used when the player hits the ball in the tutorial). Aside from this, the only other differences with this background are there being no fruit(?) on the ground and no box holding the golf balls.
The Golfer swinging his/her club too early.Īn airplane which would fly in the background.Īn early background featuring the aforementioned airplane. The Golfer swinging his/her club too late.
Rhythm Games Hole in One golfman.brcad Animation Name